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Physics Simulation

Platform 

DirectX Custom Engine

Language

C++

Duration

10 weeks

Team Size

1

Role

Verlet Physics, Euler Physics, Rag doll

Information

On physics I did some research especially Verlet and ragdoll physics. I also played around with it in a DirectX engine created by a friend of mine. For this I didn't want to use any external libraries myself so I decided to work with DirectXMath and other libraries which were allready used in the engine.

 

I tried making the physics so it would be easily plugable in any engine. Offcourse the engine should be DirectX right now.

 

This is still work in progress, but it is the current version.

 

 

Videos
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