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Physics Simulation
Platform
DirectX Custom Engine
Language
C++
Duration
10 weeks
Team Size
1
Role
Verlet Physics, Euler Physics, Rag doll
Information
On physics I did some research especially Verlet and ragdoll physics. I also played around with it in a DirectX engine created by a friend of mine. For this I didn't want to use any external libraries myself so I decided to work with DirectXMath and other libraries which were allready used in the engine.
I tried making the physics so it would be easily plugable in any engine. Offcourse the engine should be DirectX right now.
This is still work in progress, but it is the current version.
Videos
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