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Project Third Person
Platform
OpenGL Custom Engine
Language
C++
Duration
5 weeks
Team Size
6
Role
Level Loading, Colliders
Information
In project Third Person we created a game in an OpenGL engine. We tried to combine a 3D envrionmont combined with 2D animations. Which worked out pretty good. In this game I worked on level design, colliders and puzzle sliding.
Evaluating this game I would've chosen to create a scripting shell around C++ engine because working straight in the engine got confusing in the end.
Video
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