top of page

Project Third Person

Platform 

OpenGL Custom Engine

Language

C++

Duration

5 weeks

Team Size

6

Role

Level Loading, Colliders

Information

In project Third Person we created a game in an OpenGL engine. We tried to combine a 3D envrionmont combined with 2D animations. Which worked out pretty good. In this game I worked on level design, colliders and puzzle sliding. 

 

Evaluating this game I would've chosen to create a scripting shell around C++ engine because working straight in the engine got confusing in the end.

 

 

Video
bottom of page